package net.minecraft.client.gui.inventory;

import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.inventory.ContainerChest;
import net.minecraft.inventory.IInventory;
import net.minecraft.util.ResourceLocation;

public class GuiChest extends GuiContainer {
	/** The ResourceLocation containing the chest GUI texture. */
	private static final ResourceLocation CHEST_GUI_TEXTURE = new ResourceLocation(
			"textures/gui/container/generic_54.png");
	private IInventory upperChestInventory;
	private IInventory lowerChestInventory;

	/**
	 * window height is calculated with these values; the more rows, the heigher
	 */
	private int inventoryRows;

	public GuiChest(IInventory upperInv, IInventory lowerInv) {
		super(new ContainerChest(upperInv, lowerInv, Minecraft.getMinecraft().thePlayer));
		this.upperChestInventory = upperInv;
		this.lowerChestInventory = lowerInv;
		this.allowUserInput = false;
		int i = 222;
		int j = i - 108;
		this.inventoryRows = lowerInv.getSizeInventory() / 9;
		this.ySize = j + this.inventoryRows * 18;
	}

	/**
	 * Draw the foreground layer for the GuiContainer (everything in front of the
	 * items). Args : mouseX, mouseY
	 */
	protected void drawGuiContainerForegroundLayer(int mouseX, int mouseY) {
		this.fontRendererObj.drawString(this.lowerChestInventory.getDisplayName().getUnformattedText(), 8, 6, 4210752);
		this.fontRendererObj.drawString(this.upperChestInventory.getDisplayName().getUnformattedText(), 8,
				this.ySize - 96 + 2, 4210752);
	}

	/**
	 * Args : renderPartialTicks, mouseX, mouseY
	 */
	protected void drawGuiContainerBackgroundLayer(float partialTicks, int mouseX, int mouseY) {
		GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
		this.mc.getTextureManager().bindTexture(CHEST_GUI_TEXTURE);
		int i = (this.width - this.xSize) / 2;
		int j = (this.height - this.ySize) / 2;
		this.drawTexturedModalRect(i, j, 0, 0, this.xSize, this.inventoryRows * 18 + 17);
		this.drawTexturedModalRect(i, j + this.inventoryRows * 18 + 17, 0, 126, this.xSize, 96);
	}
}
